My only issue is that the port doesn’t make use of the Nintendo Switch’s touch screen. The tiny screen on the hybrid console not only makes the game highly portable, it’s the perfect prop for such a tactile experience. The new version for Nintendo Switch more accurately approximates that original VR experience. Since 2014, Keep Talking has transitioned from VR to the desktop, and now finally to modern consoles where you can play it with a controller and a regular TV screen. To get an idea of what I’m talking about, check out a video I made with the Polygon family over Skype a few years ago. The Bomb Defusal Manual is freely available online, so you can have it open on your phone or printed out on sheets of paper. The instructions on how to defuse the bomb are in the hands of another group of players who are outside of VR. Trouble is, they have no idea what they’re doing. Players then use the controls to manipulate modules on the bomb, inputting codes and clipping wires before time runs out. On the virtual table in front of them is an elaborate bomb. The premise is simple: One player dons the VR headset, becoming fully immersed inside a dimly lit room. The original version was a virtual reality title, custom built for an early version of the Oculus Rift. In fact, I’m actually more likely to carry around the tiny, hybrid console knowing that I’ve got the game installed.ĭevelopment of Keep Talking started in 2014 as a result of the Global Game Jam. Porting the game over to Switch makes all kinds of sense. Whether playing with friends or family, Keep Talking and Nobody Explodes is a blast.Keep Talking and Nobody Explodes, a game where you work together with friends to defuse explosives, is now available on the Nintendo Switch. That said, the misapplication of VR doesn't hurt what's otherwise a very fun co-op puzzler. All VR does is create the impression that you're sitting in a different room and perhaps enhance the player's sense of immersion in a couple of situations - such as when the power goes and the lights in the room switch off). The PlayStation Move controllers aren't even supported (you'll play with a regular gamepad), so you don't get to see a pair of virtual hands manipulating the bomb or pressing buttons. While Keep Talking and Nobody Explodes is a launch game for PlayStation VR, virtual reality doesn't really add a lot to the experience - mostly because the designers didn't do much with it. You'll need to stay on your toes, think fast, and never stop communicating. Then, just when you think you're in a groove and have everything figured out, a siren will start blaring to distract you, or, worse, the lights will go out. And riddling out the solution to a numbers puzzle by memorizing the position of the buttons you recently pressed on a constantly changing number pad requires no small amount of teamwork (you may want to consider pulling out a pen and notepad). Navigating a path through an invisible maze based solely on directions spoken by a friend is hard but satisfying - kind of like landing a plane while being directed by an air traffic controller. Keep Talking and Nobody Explodes is challenging and stressful, but it’s also a fun bonding experience thanks to its brilliantly designed conundrums. Show moreĬooperative puzzle games aren’t very common, but rarer still are cooperative puzzle games as good as this one. Larger groups of well-organized players can help make some puzzles a bit easier. The game begins with easier puzzles but quickly advances to extremely difficult bombs. Puzzles are diverse and range from simple (figuring out which wires need to be cut or whether to tap or press and hold an abort button) to complex (deciphering a Morse code message or remembering the order in which you pressed a series of numbers on buttons with changing labels). The bomb defuser must accurately describe what he or she sees, and the person reading the manual must understand what's said and then deliver simple instructions on what to do. The key for both players is to quickly and clearly communicate important information. The other player (or players) look at the TV and flip through a digital bomb-defusing manual, providing instructions on how to deal with each puzzle. He or she sits in a small room in front of a table with a ticking time bomb containing several puzzles that must be solved before it can be deactivated. Working as a team of two or more players, one wears the PlayStation VR headset and functions as the person defusing the bomb. KEEP TALKING AND NOBODY EXPLODES is, as its title suggests, all about communication.
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